pilot an insectoid corpse in a metal shell to kill horrors

Demo requirements: a laptop or PC with Chrome. Future full game will be packaged on Steam. 

You come to consciousness. It looks like a tiny infirmary room, barebones. Leaving the room, the corridors are concrete, narrow, air vents near the ceilings, harsh LED lights. Most doors are locked; eventually you find a room that looks like some sort of makeshift operations room, with many computer terminals, small tables with mugs, a large map pinned on a wall corkboard. The map appears to be an island, split into a grid of sectors. 

Green text on an old computer monitor lights up a corner of the dimly lit room. It shows a single sentence.

'GREETINGS PILOT.'

An hour later you are reclined on your back, in a drone aircraft five miles above the surface of the planet. The lid of your metal control-coffin is five inches away from your face, the CRT almost too near for your eyes to focus on. Your hands move, out of sight, on ancient controls positioned down by your thighs.

Your face is lit up by the explosions and the green reflections of ichor. You try not to think about what it is you are killing. Or what you are using to do it.

Five miles below you, on a burnt plateau, a metal beast crashes across the hard cracked ground, occasionally blurring into high speeds on plumes of purple tinted flame. Streams of shells and explosions crunch and detonate, producing plumes of rock dust from the shadowed rocks. Sprays of green blood and chunks of strange flesh scatter as the weird, chittering creatures in the darkness scream, explode, and continue their berserk advance. 

You focus on eliminating the enemy. Pushing to the back of your mind what it is you are controlling, two miles beneath you. The thing entombed in metal plates and armor, unearthly flesh and fluids moving from the stimulation of crude electrodes. What you saw not half an hour ago replenishing its strength by... 

...eating.

This is a basic combat demo for Deadnaught, an upcoming horror-themed mech 2D top down shooter, with an X-COM like strategy layer. 


The full game will feature varied missions investigating monster strongholds and unusual phenomena, resource capture missions, missions defending other factions and so on. Research, engineering and other facilities can also be built allowing the Deadnaught various upgrades, tools, weapons and equipment as development is invested in.

 Independent settlements and factions apart from you will exist on the island; trade with them for resources and knowledge, build trust to be able to share intelligence and request help, or raid and exploit them. 

Find a way off the island. Or a way to save everyone. Or just yourself. Or defeat the enemy - but is that possible?


Do leave comments on bugs, issues and suggestions! Appreciate your time trying this basic prototype out!

Updated 5 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorBear_Essentials
GenreAction
TagsHorror, Mechs

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