Basic combat demo for Deadnaught, an upcoming horror-themed mech 2D top down shooter, with an X-COM like strategy layer. 

This only runs on a Windows machine and possibly Mac/Linux/Chromebook, unfortunately mobile isn't supported at this time.

Click the dropdowns to change weapons and click the MOUSE 0, MOUSE 1 etc boxes to re-bind to another mouse button or keyboard key.

Game Setting

Deadnaught is set in our world in the near future, where an inexplicable massive red landmass has appeared where the Marianas Trench used to be. The world was overrun with bizarre monsters within the space of days, brutally obliterating most of Humanity. For some reason all forms of electrical motor and internal combustion technology fail in proximity to the creatures, making defense and retaliation nearly impossible.

You are a military engineer on an international co-operatively run orbital reseach and engineering facility. Working in desperation, a semi-mechanical combat platform was built by taking the corpse of one monster and grafting military armor, weapons and controls with its undying flesh: the Deadnaught. 

The full game will feature varied missions investigating monster strongholds and unusual phenomena, resource capture missions, missions defending human remnant factions and so on. Research, engineering and other facilities can also be built in the orbital facility, allowing the Deadnaught various upgrades, tools, weapons and equipment as development is invested in. 

Upcoming

As more mission types, enemies and a destructible terrain system is added, this demo will be updated. In the longer term I aim to eventually release Deadnaught in Steam Early Access and then go from there.

Do leave comments on bugs, issues and suggestions! Appreciate your time trying this basic prototype out!

Updates

v0.11 - added 40mm AP and HE weapons, minimap, crosshair, various tweaks

Updated 2 days ago
Published 9 days ago
StatusIn development
PlatformsHTML5
AuthorBear_Essentials
GenreAction
TagsHorror, Mechs

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